WebQuest Points to Ponder
The seven steps to creating
a webquest are:
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TASK |
Require students to… |
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RETELLING: asking students to absorb some information and
then demonstrate that they've understood it. However, this type of task could
be used as an interim step to develop background understanding of a topic in
combination with one of the other, more complex and demanding task types. |
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COMPILATION: having students take information from a number
of sources and put it into a common format. The resulting compilation might
be published on the Web, or it might be some tangible non-digital product.
This task familiarizes students with a body of content and provides them with
practice in making selection choices and explaining them, as well as organizing,
chunking, and paraphrasing information drawn from a variety of sources in a
variety of forms. There needs to be some transformation of the information
compiled. Simply putting a hotlist of web sites or a collection of web images
together arbitrarily isn't enough. |
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SOLVING A MYSTERY: wrap a topic in a puzzle or detective story. A
well-designed mystery task requires synthesis of information from a variety
of sources. Create a puzzle that cannot be solved simply by finding the
answer on a particular page. If there are careers related to your topic which
involve genuine puzzle-solving (as in what historians, scholars,
archaeologists and other scientists do) then wrap the mystery around such
people and the contrived nature of the mystery will be minimized. |
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JOURNALISTIC APPROACH: there is a specific event at the core of what
you want your students to learn. This task asks your learners to act like
reporters covering the event. The task involves gathering facts and
organizing them into an account within the usual genres of news and feature
writing. In evaluating how they do, accuracy is important and creativity is
not. |
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DESIGN: requires learners to create a product or plan of
action that accomplishes a pre-determined goal and works within specified
constraints. Asking students to design an ideal (whatever it is your asking
them to design) without also requiring them to work within a budget and
within a body of legal and other restrictions doesn't really teach much. In fact,
an unconstrained design task teaches an illusory "anything goes"
attitude that doesn't map well onto the real world. |
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CREATIVE PRODUCT: requires pupils to recast what they have learned
in the form of a song, story, poem or painting. Like engineers and designers,
creative artists work within the constraints of their particular genre.
Creative WebQuest tasks lead to the production of something within a given
format (e.g. painting, play, skit, poster, game, simulated diary or song) but
they are much more open-ended and unpredictable than design tasks. The
evaluation criteria for these tasks would emphasize creativity and
self-expression, as well as criteria specific to the chosen genre. Balanced
against the constraints, a task of this type should invite creativity by being
somewhat open-ended. There should be enough wiggle room in the assignment
that a student or group of students will be able to leave a unique stamp on
what you're asking them to do. |
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CONSENSUS BUILDING: requires students to deal with topics go hand in
hand with controversy. People disagree because of differences in their value
systems, in what they accept as factually correct, in what they've been
exposed to, or in what their ultimate goals are. Consensus building tasks
attempt to find a way to resolve differences of opinion, a major life skill.
The essence of a consensus building task is the requirement that differing
viewpoints be articulated, considered, and accomodated where possible. For
better or worse, current events and recent history provide many opportunities
for practice. |
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PERSUASION: requires students to develop a convincing case
that is based on what they've learned. Persuasion tasks might include
presenting at a mock city council hearing or a trial, writing a letter,
editorial or press release, or producing a poster or videotaped ad designed
to sway opinions. Persuasion tasks are often combined with consensus building
tasks, although not always. The key difference is that with persuasion tasks,
students work on convincing an external audience of a particular point of
view, as opposed to the persuasion and accomodation that occurs internally in
a consensus building task. |
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SELF-KNOWLEDGE: requires the learner to answer questions about
themselves that have no short answers |
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ANALYZING: require students to explain how things hang
together, and how things within a topic relate to each other. An analytical
task provides a venue for developing such knowledge. In analytical tasks,
learners are asked to look closely at one or more things and to find
similarities and differences, to figure out the implications for those
similarities and differences. They might look for relationships of cause and
effect among variables and be asked to discuss their meaning. |
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JUDGMENT: requires a degree of understanding of that
something as well as an understanding of some system of judging worth.
Judgment tasks present a number of items to the learner and ask them to rank
or rate them, or to make an informed decision among a limited number of
choices. |
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SCIENTIFIC: require students to demonstrate an understanding
of how science works in terms of a given process or issue. The Web brings
both historical and up-to-the-minute data to our doors, and some of it can
provide practice at doing real science. The Web brings both historical and
up-to-the-minute data to our doors, and some of it can provide practice at
doing real science. |
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If this is
true... |
then consider
doing this in the design of your process: |
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There are
established, conflicting opinions about your topic for which web or print
resources can be found |
Assign roles
that are tied to those points of view. Give each learner access to resources
that help them understand and internalize one of those viewpoints. |
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Among adults,
there are specialists who look at your topic from complementary viewpoints
and pool their expertise |
Assign roles
that are tied to those specializations. (e.g., photographer, journalist,
historian) |
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Your learners
are mature and experienced at working cooperatively |
Let them
practice managing their division of tasks by not pre-assigning them to roles. |
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The topic is
complex and somewhat unfamiliar to your learners |
Provide a set of
common resources that everyone reads so that all learners have the
same starting point in their understanding before taking on more specific
roles or perspectives. |
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Your learners
have done enough independent work that they are able to identify resources
appropriate to answer a given question |
Instead of
assigning specific resources to a role, provide a common pool of resources
and let them choose from among them. |
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There are
subtasks to be performed that may not be familiar to all learners |
Provide guides
that help them perform the subtask (e.g., brainstorming, cropping images,
etc.) |
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Your learners
are articulate and mature enough to hammer out consensus among opposing
points of view without your being present at all times |
Divide your class
into several small groups that contain divergent points of view. You float
from group to group as needed to coach them toward synthesis. |
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Your learners
are not articulate and mature enough to hammer out consensus among
opposing points of without your being present at all times. |
Divide your
class into groups that each report on a single point of view, and guide the
discussion in a whole class session so that synthesis occurs with your help. |